The recent Day of the Devs digital showcase unveiled several fascinating upcoming titles, but one in particular has seized the imagination: UN:Me. Created by Historia and Shueisha Games, this solo adventure seems to blend the oppressive atmosphere of a Silent Hill title with the paranoid deduction core of Among Us.
"This is a distinctive experience where a girl containing multiple human souls inside her needs to flee from a labyrinth of the mind," explains producer Yasukazu Kawai.
In UN:Me, players assume the role of an unnamed heroine seeming to be of high school age. Within her reside four separate personas, each with their own fears and drives. These souls can take over at will, unleashing their deep-seated terrors upon her suddenly.
Based on revealed footage, much of the narrative unfolds within a creepy hospital, while other scenes depict the protagonist navigating a abandoned chapel.
"What makes you afraid of? What causes you uneasy?" poses creative lead Shun Sasaki. "Heights. Confined spaces. Authority figures. Elements that seem trivial to others can activate something primal within us. This game delves into that concept — anxieties that are unique to every individual."
The central mechanic revolves around controlling whichever soul emerges at any given time. However, these identities will switch against your will during gameplay. During exploration, every persona's fears become amplified and assault the girl in succession. As the persona changes, so does the particular terror the player encounters.
Initially, UN:Me displays striking aesthetic parallels with the Silent Hill series. The hospital is populated by nurses who all share the same face, with unnervingly wide smiles. Figures in the waiting room have enormous blooms where their heads should be. Floral motifs are an ever-present element, contrasting natural beauty with supernatural dread.
Yet, UN:Me presents a unique mechanic. Players must determine which of the four souls haunting the protagonist is the "true" one. "Each of the souls claims that the body belongs to them," notes a developer. "During the game, you need to figure out who is real."
After a player have deduced a soul is fake, they are forced to destroy it. However, because every entity can deceive or hide the reality, it is very easy to make a mistake.
"Perhaps you've already eliminated the real [soul] with your own hands," the narration suggests. "The last one standing could be a fraud. Either way, your choices are irreversible."
UN:Me currently lacks a publicly announced release date, but it is available to follow on digital storefronts.
Lena is a digital design expert with over a decade of experience in UI/UX and creative technology, passionate about sharing innovative design solutions.